Flow is one of the most significant game I have ever experienced. I decided to try and implement similar behaviour as an homage. I wanted to push the design with stats. Eating different types of creatures would give you different abilities, like thrust, agility or HP.
The results where quite lack-luster. Everything except thrust just makes you very slow, which in turn breaks the game. Unfortunately, I left the game in a buggy state. Your creature used to show a beautiful mix of colours when evolving. Note to self: Never leave a game, even a brainstorm prototype, broken.
- Your creature follows your mouse pointer.
- Up/Down changes sea level. There are only 2 levels.