So with this game, I wanted to make a shopping/stealing game, but really didn’t have the time.

In hindsight, I should’ve ditched the character and made a point-and-click game. Moreover, I experimented with RigidBody AddForce() for the character controller, and it is the worst I’ve ever released. All that being said, I learned a ton (as always), so it was an overall positive experience.

Theme was: target


  • A/d to move.
  • Try and steal as much as you can ;)