I was lead developer with a team of 6 for Mtl Jam Nations. Was a great weekend. We had a lot of fun playing it with 4 controllers. It was quite a sleepless weekend :)
This entry was technically very different than a usual game. Again, I didn’t want to create a character controller, to expand my UI knowledge.
For this OneHourGameJam, I decided I wouldn’t use any character controller. I wanted to push my knowledge and experience of Unity UI. The result is very acceptable, though the UI workflow is very slow compared to more traditional games.
This hour went by faster than ever! For some reason I wanted to make better art this time… Didn’t leave much time for the game.
Gather fuzzy friends! Fight the boss! Fight the boss again!
Today I am sick. I wanted to work with text scene switching but didn’t get to it. I did make a reusable RPGText component and all. It’s pretty nice, expect to see it on the Unity store.
I ended up doing a simple falling game. Not very original, but I really like the control and feel. The game is way too hard, gl hf!