I was lead developer with a team of 6 for Mtl Jam Nations. Was a great weekend. We had a lot of fun playing it with 4 controllers. It was quite a sleepless weekend :)
This entry was technically very different than a usual game. Again, I didn’t want to create a character controller, to expand my UI knowledge.
For this OneHourGameJam, I decided I wouldn’t use any character controller. I wanted to push my knowledge and experience of Unity UI.
So with this game, I wanted to make a shopping/stealing game, but really didn’t have the time.
This hour went by faster than ever! For some reason I wanted to make better art this time… Didn’t leave much time for the game.
Gather fuzzy friends! Fight the boss! Fight the boss again!
Today I am sick. I wanted to work with text scene switching but didn’t get to it. I did make a reusable RPGText component and all. It’s pretty nice, expect to see it on the Unity store.
I ended up doing a simple falling game. Not very original, but I really like the control and feel. The game is way too hard, gl hf!